• 181 Posts
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Joined 2 years ago
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Cake day: July 16th, 2024

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  • It makes me happy to see me inspiring others to pick things up. It’s something i always hope to do when I post these.

    I know things are rough right now for a lot of people, both socially or even just mentally, but even just giving people suggestions of things to try that may be within their options (like older games they may not have known exist) is something I’d like to do (though I bet it’s probably a bit weird to hear me say because I play a bunch of newer-ish games).

    I’m not really sure what the point is I’m trying to make, but im happy too motivate people to try new things.

    You are right about my friends too. I probably don’t give them nearly enough credit but they’re a large reason I’ve managed to keep from getting into a slump myself. Even just waking up in the morning and seeing someone say “Hey, you guys free for Halo?” or saying “anyone want to hop onto Zomboid tonight?” really brightens my day and helps me feel a little less alone or burnt out. I doubt any of them will see this (and I’m going to go tell them I appreciate them after this) but they’re definitely an unspoken motivator for me



  • LASO is definitely one of our major road blocks, I’m doing it Co-Op (because iron skull) but we’ve been maybe working on it for half a year? Haven’t made it past level 4 of CE. Another major block is the multiplayer achievements. I keep putting of Skunked in hope they make it where it can be done in a custom game, but I know I’m probably only shooting myself in the foot there

    The reaction time is definitely what I was considering too. Especially because with Reach some players have sprint. So you can close that gap a whole lot faster






















  • I try to brush on story when I can, admittedly though I’ve been a little hesitant on story though too because back when I was doing my Last of Us Part II run, I made a big fuck up and assumed information I thought was common place was common place. Turns out it was not common place.

    Presentation was really good. I love the Cold War aesthetic, and it doesn’t feel like it’s just stereotyping it too “here’s some Soviet imagery”, though some things like the Gravure Models on the walls kind of took me out. For acting I’d say it felt a little stilted at times. That’s not a major mood killer for me, but there were times it just kind of felt like they were reading off a script. With Art Direction though for this game, absolutely love it. I especially loved the sort of muted coldness the mountains had, a thought I can’t make up my mind whether I liked it better with the Nostalgia Filter or not.