Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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  • 159 Comments
Joined 3 years ago
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Cake day: June 13th, 2023

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  • MentalEdge@sopuli.xyztoAsk Lemmy@lemmy.world*Permanently Deleted*
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    2 days ago

    I wouldn’t say it’s wrong… But it might be inaccurate to call yourself lesbian. In that you don’t fit what people expect that word to mean.

    I can tell where the disconnect comes from: most non-bi people find the idea of sex with their non-preferred gender repulsive.

    In that way your lived experience differs from that of most people. You have a clear preference, but it doesn’t come with the sexual aversion for the other sex that most people experience.

    Your experience with men sounds closer to how some asexual people describe sex, than what bi people describe. So neither “bi” nor “lesbian” correctly describe you. If someone was rude in how they said that to you, that was uncool of them.

    I wouldn’t worry too much. The important thing is that you understand yourself, which you seem to be well on your way on. If and when you need others to understand, you can add on some explanations.









  • Like I said, WipEout and Gravity Rush weren’t played by everyone. But almost every gamer I know, has a niche genre they’re into or nostalgic about. My WipEout fix now comes from BallisticNG.

    Few individual indies are gonna hit it big, but as a group, their chunk of the industry is growing, and fast. Because together they cover all the types of games the giants won’t make anymore.

    Even Requiem is technically niche. Horror is usually not for everyone, but RE since 7 has been doing actual innovation. Even with the remakes they’ve been developing their in-house engine and gameplay mechanics. Tweaking. Adjusting. Improving.

    And players can tell. Add to that that while they did take a few shots at live-service partner titles, they didn’t ruin the main titles to do so. And once each game was done, they moved on to making the next one even better.

    The RE franchise isn’t part of the problem. It’s one of the few AAA IPs still being developed the way single player titles should be developed: listen to player feedback, and just make a good game.

    Battlefield 6 was so big because it pretended to be a return to form, before instantly going to shit post-launch. Customers are increasingly jaded. And the amount of customers buying indie, even if they don’t buy the same titles, is growing in lockstep with that.