• 2 Posts
  • 88 Comments
Joined 3 years ago
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Cake day: July 7th, 2023

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  • This doesn’t even sound like a real business. This sounds like one of those extemporaneous pitches that gets pulled out of the ass after martini 3, delivered by the sales doofus that doesn’t know how to send an email.

    The red flag that caught my eye was all the cheerleading and then snuck at the bottom was (paraphrased) ‘well, people can play as much as they want but, ya know, if it’s like 10 games a month we might have to look at stuff’.

    So, what? It’s subscription service but the games vanish (oh you can buy them individually) and and if you use the service for its advertised purpose, there’s going to be problems - only $7.99 ?

    I should have said martini 8


  • It definitely sucked at the time, but it also taught me some key lessons.

    Like don’t assume a game is good because it comes in a nice box. Don’t assume a licensed IP means good gameplay. Read reviews, don’t just make a snap purchase.

    It was a huge loss for me at the time but I feel like these lessons actually saved me quite a bit of money/frustration over the years.







  • I saw a commercial in the 70’s for Starburst. All of them were the same pattern: Person pops candy into their mouth, next scene is them taking off hang-gliding.

    I thought if I ate a Starburst I’d get sent flying off a mountain like the hang gliders. Not in a fun way… eat this candy and you’re getting flung to your death off the top of a mountain. (I didn’t understand what a hang glider was either)


  • Agreed, and this article is written backwards.

    Problem: Audio is a low power (relatively low data) signal that goes over wire. Audio data (not audio) sent via USB needs decoding into audio before it gets sent down the headphone wire. Implementation fails due to insufficient bandwidth. Graphs and textual details go into details about the bottlenecks.