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  • Doc_Crankenstein@slrpnk.nettoGames@lemmy.worldMETRO 2039 - Announcement April 16
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    1 day ago

    Yea that’s just down to personal tastes. Exodus wasn’t necessarily a bad game. It just didn’t feel like a Metro game.

    The first two games in the Metro series exemplified a rich, linear story experience with intricate and interwoven characters, condensed level design, and strict resource management. They had a very specific and distinct atmosphere and experience. There was very little extra fluff outside of hidden secrets and logs. Everything was centered around telling the story it wanted to tell, even down to the gameplay mechanics themselves like using bullets for currency.

    Exodus broke away from a lot of it to have a more open experience which unfortunately required a lot of fluff to fill the empty space of an open world design. The events in each region didn’t really have anything to make me care about it. Even if it does provide a much larger view of how society outside of the Metro had adapted, a lot of the content just didn’t feel any connection to Artyom and crew like it was in the older games.
    The open world aspect also completely invalidated the resource management aspect of the Metro games. They were not able to pull it off in the way that Stalker’s very intricate economy systems do for making an open world with the feeling of limited resources. It was way too easy to farm stuff. I never worried about bullets after the first hours, in a series where bullets are supposed to be scarce enough for use as currency.

    As a long time fan of Metro, Exodus kinda felt like something “other” wearing the skin of the series rather than an actual Metro game. I feel they wanted to have a good, traditional Metro experience but it is everything else that feels added on to try and bring in a wider audience that resulted in a lot of older Metro fans, like me, feeling like the game was half-baked.










  • Did you read the article? The fuel stations are running out because of blockades by protests. They have fuel. Hell, they are nearly to the point of needing to turn away ships because they are nearing capacity.

    The protests are because of fuel pricing being gouged and impacting the livelihoods of these people.

    These actions have forced the government’s hand at providing relief packages to people in need, especially those in key economic sectors such as food production, public transit, and emergency services.

    The owning-class can go without making obscene profits off of an international crisis. That’s all that the people are asking for.



  • It can be grindy but it isn’t that bad when you know where to get things. I think what handicaps this game though from a wider audience is that this game really does not hold your hand for crafting things and in-game systems. It really wants you to experiment yourself and figure out what is most efficient.

    The quest system as well has very little direction at what to do sometimes and it being heavily interconnected makes encountering a random roadblock very frequent, which many people probably get frustrated at when they are used to modern games and quest structures.




  • This was covered in the “capitalist dystopia” thing at the end of my comment. What are you so hostile for? I’m not blaming developers. I’m not even blaming anyone. I’m making analytical criticism of our societal structure. You seem to completely not understand the point of what I’m saying. Like, I’m not even disagreeing with your points. I’m just saying you’re not engaging with my point. You’re arguing with yourself about things I never said or even implied.

    If you’re just here to be hostile and argue then you can fuck off.

    Also, you’re the odd one out here. This thread literally started about how this game was cancelled before any of us had even heard of it. Like congratulations dude but way to miss the fucking point, again.


  • No, you just completely missed my point.

    Like, those games can exist. I don’t care. Nothing is inherently bad with an always-online multiplayer focused game. In fact, the game in question from the post is an always online extraction shooter.

    The issue is how smaller titles just can’t gain visibility in how our society is structured with the endless bombardment of advertisement and information. You just don’t even hear about these games ever existing at all. Then gaming platforms are sorely lacking in proper moderation; they’ve been inundated with garbage, cheap asset-flips and abandonware meant to nickel and dime people, that keeps people averse to trying out anything that isn’t from a trusted name or has managed to break out as a viral hit.

    Not to even mention how the capitalist dystopia we all live in is inherently antagonistic towards pursuing or maintaining passion projects, forcing them to satisfy financial barriers placing arbitrary constraints and limitations in order to simply exist at all but I’m digressing.

    The issue is far wider in scope than simply “AAA/always-online gaming bad”