• Pennomi@lemmy.world
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    18 days ago

    I don’t see how this will stay consistent enough for art directors to sign off on it. It’s effectively just a hallucination based on your current video game frame.

    • Rhaedas@fedia.io
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      18 days ago

      Unforunately the latest stuff I’ve seen is all about keeping character consistency, which is basically having a fixed frame of reference for every generation. What I don’t get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details? Perhaps overall it is faster per frame to generate a 2D image vs. tracking all the polys.

      Not saying which is right to do, there’s lots of baggage with discussing AI stuff, just wondering about the actual tech itself.

      • knightly the Sneptaur@pawb.social
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        18 days ago

        What I don’t get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details?

        It’s not, DLSS5 takes a frame as rendered normally by your GPU and feeds it into a second $3k GPU to run the AI image transformer.

        There is no performance benefit, in fact it adds a bit of latency to the process.

        • paraphrand@lemmy.world
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          18 days ago

          And Nvidia claims it will release without the need for a second 50 series card this year.

          Lots of bullshit being laid out by Nvidia here.