I don’t see how this will stay consistent enough for art directors to sign off on it. It’s effectively just a hallucination based on your current video game frame.
Unforunately the latest stuff I’ve seen is all about keeping character consistency, which is basically having a fixed frame of reference for every generation. What I don’t get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details? Perhaps overall it is faster per frame to generate a 2D image vs. tracking all the polys.
Not saying which is right to do, there’s lots of baggage with discussing AI stuff, just wondering about the actual tech itself.
What I don’t get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details?
It’s not, DLSS5 takes a frame as rendered normally by your GPU and feeds it into a second $3k GPU to run the AI image transformer.
There is no performance benefit, in fact it adds a bit of latency to the process.
And Nvidia claims it will release without the need for a second 50 series card this year.
Lots of bullshit being laid out by Nvidia here.
Even then it will be a performance loss either way. It’s exactly the opposite of what DLSS used to be for.
It’s not an ‘LLM’ (large language model). 🤦





