I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

Is there a cool feature or mechanic you’ve seen in a game and hope to see more of?

  • slazer2au@lemmy.world
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    6 months ago

    Nemesis system. But Wanker Warner Bros tossed a patent on it and no one else could use it.

    • Furbag@lemmy.world
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      6 months ago

      The nemesis system patents and Namco’s loading screen mini game patent are two examples of why game mechanics and features should never be granted an exclusive patent.

      Of course Namco’s patents expired in 2015 at a time when seamless load screens had become the industry standard.

      Who knows what the gaming landscape will look like when people are finally able to get their hands on the nemesis system again?

  • gustofwind@lemmy.world
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    6 months ago

    Split screen coop/multiplayer

    Way too many games only let you do multiplayer with one player and have online only coop campaigns

    Used to be pretty standard that a guest could play with you online

  • B0NK3RS@lemmy.world
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    6 months ago

    It didn’t really take off to begin with but dual screen support like Supreme Commander had with the real-time map overview on the 2nd monitor. It could be a skirmish map or live track map for a racing game, live scoreboard, player status or inventory system.

    • Aussiemandeus@aussie.zone
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      5 months ago

      I miss cheats too, I remember my friend at school had cheat codes for gta vice city and I copied them down and took it home.

    • commanderschlepper@lemmy.zip
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      6 months ago

      Dude I miss unlocking fighting game characters. Now they’re all purchaseable… Like you literally can’t just earn them from beating the arcade mode - that is if the game has an arcade mode to begin with these days

      • mrgoosmoos@lemmy.ca
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        5 months ago

        mind sharing a few titles?

        I stopped looking into much new stuff beyond word of mouth, last I played was Neither, I think, and it was very disappointing that that didn’t go anywhere. neat that you can still run a server, though

        • EndlessNightmare@reddthat.com
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          5 months ago

          V-Rising, Valheim, No Man’s Sky, Palworld, Enshrouded, Conan Exiles.

          Minecraft is probably the quintessential survival game and has a significant modding community.

  • rtxn@lemmy.world
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    6 months ago

    I want to see puzzles that are implemented using the physics engine. And I don’t mean “toss the axe in the proper arc to trigger the gate” physics. I mean “stack the bricks on one end of the seesaw to balance it long enough to make the jump to the next platform”. Or “use the blue barrels’ buoyancy to raise the platform out of the water”.

  • TevTra@lemmy.tevtra.com
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    6 months ago

    I really wished there are more games that implement something like the gambit system from FF12. My dream game is some monster / pet collecting and battling game plus the gambit system from FF12. now if only n*ntendo wouldn’t be such an @ss…

    • SharkAttak@kbin.melroy.org
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      6 months ago

      Palworld has craftable grapple guns that make for easier exploring… Unless you prefer your fire-breathing flying mount.

    • Jeffool @lemmy.world
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      6 months ago

      there’s a grappling hook in ARC Raiders (called the snap hook) and I have one but have never bothered using it. I should change that some day.

  • vortexal@sopuli.xyz
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    6 months ago

    A mechanic to permanently gain new attacks and/or abilities by mastering equipment. I haven’t seen that many games have this mechanic and it’s mostly been adult games for some reason. I think Kingdom Hearts: Birth By Sleep is the only non-adult game I’ve seen to have this mechanic.

    I just remembered another one. The Gambits system from Final Fantasy 12. I’ve always liked this mechanic because it almost completely automates battles, allowing you to focus more on exploration and treasure hunting. I have only seen two games do this and, once again, FF12 is the only non-adult game I’ve seen with this type of mechanic.

  • EndlessNightmare@reddthat.com
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    5 months ago

    Horizontal progression. Relatively flat power curve, but you gain more options.

    Guild Wars 1 is a really good example of this.

  • gwl [he/him]@lemmy.blahaj.zone
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    5 months ago

    Fun fact: some mechanics never came back cause they got copyrighted and the studio with the copyright went “no, we’re not doing that kind of game anymore” and as soon as anyone goes “okay, can we try?” they sue them into oblivion for copyright infringement

    • JackbyDev@programming.dev
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      5 months ago

      You mean patent. You don’t choose to copyright things or not, all media is inherently copyrighted. This comment is technically copyrighted once I hit send. It sounds like your referring to Shadow of Mordor’s/War’s Nemesis system being patented.

        • JackbyDev@programming.dev
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          5 months ago

          Copyright infringement, trademark infringement, and patent infringement are all very different.

            • JackbyDev@programming.dev
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              5 months ago

              The difference does matter. Two copyrighted games can have similar mechanics. Just look at literally any pair of games in the same genre. First person shooting isn’t patented, so anybody can make an FPS game. They patented the nemesis system. Shadow of Mordor and Shadow of War are copyrighted.

  • gwl [he/him]@lemmy.blahaj.zone
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    5 months ago

    Did you know Shadows of Mordor copyrighted the Nemesis System and then proceeded to never use it in any other games ever again despite people calling out for it?

    That’s one I’d like to see

  • PonyOfWar@pawb.social
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    6 months ago

    I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

    In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.

      • ordnance_qf_17_pounder@reddthat.com
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        6 months ago

        When a fire breaks out on grass, it spreads like it would in real life. In FC2 you could watch a small flame spread and become an inferno. It was awesome. Games don’t have anything like that these days.

        • Drusas@fedia.io
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          5 months ago

          It’s not remotely the same type of game, but you should try burning some things down in Don’t Starve.