• 0 Posts
  • 24 Comments
Joined 10 months ago
cake
Cake day: June 4th, 2025

help-circle

  • This distinction — between “design” and “content” — sounds reasonable for about three seconds. Then you realize it falls apart completely.

    Bull fucking shit. This is not about platforms being held responsible for user content. This is about adding points and badges and achievements and all kinds of things designed to reward engagement with dopamine.

    The author’s example of all content being drying paint would absolutely be addictive if the platform added an achievement for watching 10 different colours. Or: Congratulations, you’ve watched paint dry for 100 hours! As a reward, you get a new fancy emote! THAT is what these platforms do, and that is what is addictive. And that is what they’ve been convicted for.

    Is not a loophole to get around section 230 as the author claims.







  • You don’t. When Valve first started with Steam, everybody hated it. I myself held out for a long time, not wanting a useless program hogging resources.

    But gradually it became clear that Steam was actually just a game store. Except having to go to a store and rifle through boxes, you could do it from your PC. Yes it launched the games, but that was just like having a single folder with all game shortcuts. Its main purpose was discovering and buying new games.

    Other vendors saw its success and wanted a piece of the cake. I think they mistakenly thought the launcher was an important part of Steam’s success, when it was in fact the large catalogue and good discoverability. They use exclusivity to lure customers, but can’t possibly compete with Valve.

    Now we are at a point where the landscape is divided again. The majority of games is on Steam, but enough have their own place that the “single folder with shortcuts” became relevant again. That’s where the likes of Heroic and Playnite come in. These are no longer stores to buy games, but are simply a convenient way to quickly start the game you want, regardless of its source.













  • GW1 and GW2 are very different games. Don’t expect an MMO if you try GW1. You only see other people in cities, the world itself is made up of instanced zones. Only your party is there, and there’s a well-defined mission in each zone. Think of each zone as like a dungeon in an MMO.

    That said, it is a great game. I prefer it to GW2, but I would guess that MMO players could be disappointed if they don’t go in with the right expectations.